
Tex Steele
Demon-War-Lords Fatal Ascension
13
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Posted - 2014.11.13 22:58:11 -
[1] - Quote
Hello,
Serious suggestions:
1) Please make the color scheme using bold colors rather than pastels or light colors. Some of us are color-blind.
I have a really hard time, for example, telling light red and light green apart. If the item is a fine line or small item, like the colors in the local window behind the Star or + or -, I can't tell them apart unless they are side by side. The new colors on the Anomalies and on the compass ring around the hud - red green - I can't see the difference in them.
pastels or light shades, especially on small icons or items, are difficult. Bold colors are much better.
2) Keep the font size big enough for our old tired eyes - some of us are not teenagers anymore, sadly. :-)
Font Size can also be an issue for those of us old farts with bad eyes. A couple of years ago, the clock changed and got much smaller. Even with bifocal lenses and using hte largest font EVE allows, I have a hard time reading the clock without getting really close to the screen.
Obviously sizing determines how much real estate is consumed.
3) Given the font size issue, keep the total size needed as small as possible - anything that takes up screen real estate constricts the actual size we have for seeing wht is going on. I use a 24 inch monitor at 1920X1080, and with all the commo screeens, overview, cargo hold, hud, targets, etc, there is very little room left over in the middle. Anything you can do here is helpful.
FOR example: in overview, look at customs offices. They have an icon, then the name says Customs office - planet x - moon y, or it might say Interbus Customs office,etc. The IMPORTANT information is the location, not that its a customs office - the icon tells us that ( as does the TYPE column), but to see the location, we have to EXPAND the column in hte overview, and make the overview wider to see the type (Customs Office) etc. This takes up more real estate than necessary. Titles should have important things first so we can minimize the column widths and leave more room in the center to see what we are doing.
4) Anything displayed, like the messages that say "aligning" or "keeping range" should be MOVABLE. I set my target display directly above the HUD, and these messages will not go away and cannot be moved, so they overlap and interfere.
The timers, especially now with all the jump and fatigue and aggression and docking timers need to be movable.I keep a LARGE comm window in that corner - If I could move the timers and the system info block somewhere else it would be better, as that block is much smaller, is easily seen though, where the commos blcok is not easily made smaller without deleting channels.
The messages showing the damage inflicted and recieved sometimes is hidden by fleet windows, local windows, etc. Even this could be movable, so we can se the good info - again it is smaller than a comms or fleet window, and more seasily seen through.
Bottom line - please remember those of us who are color blind to small degrees, those of us who are older with tired eyes, and then give us the tools to configure and move ALL information on the screen to fit our monitors and taste.
Thanks for taking this into consideration with the new changes!
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